Sergey Pekar

Staff iOS Engineer · Metal, Core Image & AVFoundation

I build GPU-accelerated photo and video pipelines for iOS: Metal shaders, Core Image kernels and AVFoundation editing, from camera capture to export.

Now
Staff iOS at an NDA photo & video app (US market)
Experience
14 years · iOS & Android
Based in
Gdańsk, Poland · remote
Open to
Remote B2B contracts, US teams preferred
Contact on LinkedIn
Hue Lanes puzzle board Hue Lanes puzzle board
Blocks & Taps puzzle board Blocks & Taps puzzle board

What I build

Real-time video and camera

up to 20%

faster real-time video processing and export, after I optimized core effects with Metal shaders and Core Image custom kernels.

Image processing

HEIC to JPEG

offline, with a C++ HEVC codec core. When iPhone 7 launched, Luma was the only app that could convert offline.

Engineering leadership

about 25 min

builds, down from 1.5 hours, after I moved the app to a modular architecture and from CocoaPods to Swift Package Manager.

Apps

Calm puzzle games I build and publish for iPhone, iPad and Android.

Hue Lanes screenshot Hue Lanes screenshot

Line up five matching hues on a 9×9 grid. See your path before you move.

Download Hue Lanes on the App Store Get Hue Lanes on Google Play
Blocks & Taps screenshot Blocks & Taps screenshot

Tap a shape, watch the blocks fall. No timers, and a new puzzle every day.

Download Blocks & Taps on the App Store Get Blocks & Taps on Google Play

Drag little 2×2 cards onto the board, spin them to fit, and stack them where the colours match.